01
Build
Every module is placed by hand. Rings, docks, refineries, corridors — the station is whatever you make it hold together.
Space adventure & economy game · PC
Start with a single module in an empty belt. Bolt on habitats, docks and refineries, work the trade lanes between systems, and decide what your port becomes.
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Every module is placed by hand. Rings, docks, refineries, corridors — the station is whatever you make it hold together.
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Prices move between systems. Buy where it is cheap, haul it where it is not, and keep the docks busy enough to pay for the next ring.
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Belts, wrecks and quiet corners of the map. Some of it is worth mining, some of it is worth leaving exactly where it is.
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